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I haven't been too motivated for making a dress up tutorial, since there are so many of them already. One day I sorta got interested in the idea anyway. And in order to stand out in the great amount of tutorials, I decided to take the average Hapuriainen route: make it unnecessarily large. I mean, what kind of idiot draws 100+ items for a tutorial? answer: me Actually this was already started in autumn, but I didn't have the time to finish it until now.

[edit]: Fixed the game a bit, the codes should work now. Sorry about the inconvenience! Thanks to KawaiiPandah for the words of wisdom on the importing art section.
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:iconsteampunkedinkling:
SteampunkedInkling Featured By Owner 4 days ago  Hobbyist Artist
THANK YOU SO MUCH FOR THIS. OMG. I MADE ONE AND IT WORKED AND I AM IN AWE OF THE SIMPLICITY.
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:iconcremebunny:
Cremebunny Featured By Owner Jul 15, 2014  Hobbyist Digital Artist
Goddamn this helped me a lot!!, thanks so much <3
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:iconshironokaji:
ShironoKaji Featured By Owner Edited Jul 9, 2014  Hobbyist Traditional Artist
I have a question, how do you add that loading screen?

Also I don't really get the drawers part, can you simplify?
sorry for the trouble...
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:iconhapuriainen:
Hapuriainen Featured By Owner Jul 9, 2014  Hobbyist Digital Artist
I don't really know, I once read a tutorial, copypasted the code and it just worked. I've never even looked at the code so I have no idea what it does, since copypasting the same loader from one work to another works just fine...

If you search for "flash preloader" on dA you should get some tutorials.
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:iconshironokaji:
ShironoKaji Featured By Owner Jul 10, 2014  Hobbyist Traditional Artist
oh, okay cool. Also main question, I'm not getting drawers part. About those codes, am I supposed to change names of my items? Because when I put the code on frame, I tired changing 'dress1' with my item's name, it showed error when I did it.

Also there are only lines in each part of your codes, are we supposed to increase lines as per my items? I have lots of items so am I supposed to write '_root.hat2._visible = true;' code for each item changing it's name?
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:iconhapuriainen:
Hapuriainen Featured By Owner Jul 10, 2014  Hobbyist Digital Artist
What kind of error? What does the error message say?

Yes you are supposed to write it for every item. If you want hat1, hat2 and hat3 to turn visible, you have to write

on(release){
_root.hat1._visible = true;
_root.hat2._visible = true;
_root.hat3._visible = true;

//code turning other items invisible goes here.
}
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:iconshironokaji:
ShironoKaji Featured By Owner Jul 12, 2014  Hobbyist Traditional Artist
Well, since error was happening, I changed all instance names of items, like 'scarf1' 'dress1' but when I put the codes on nothing happens..
as you said above, I put the codes like:
 on(release){
_root.Scarf1._visible = true;

if (!_root.Dress1.hitTest(_root.body)){
_root.Dress1._visible=false}
also,
_root.Scarf4._visible = false; on my character frame but nothing happened... nothing was invisible at first, so I don't even know if button work..

What should I do? my head is hurting now. please help!! Bunny Emoji-80 (Pretty Please) [V4] 
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:iconhapuriainen:
Hapuriainen Featured By Owner Jul 12, 2014  Hobbyist Digital Artist
Are you sure your instance names are correct? You say you changed the instance names to 'scarf1' and 'dress1', but in the code they're 'Scarf1' and 'Dress1'. Also are you sure you've given them instance names and not just movie clip names? Instance name is different from the name you give when you create a movie clip.
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:iconshironokaji:
ShironoKaji Featured By Owner Jul 16, 2014  Hobbyist Traditional Artist
um, wait am I supposed to use name of png image that I used from library or movie clip's name?Are movie clip's name and png image's names are supposed to be same? because library won't allow right?...  png images are saved as Scarf1.png and movie clip as Scarf1... I used the same Scarf1 name in the code...

Also I recently tried making color buttons. they won't work as well.. but next and previous buttons work.. why is that happening?
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:iconhapuriainen:
Hapuriainen Featured By Owner Jul 18, 2014  Hobbyist Digital Artist
The png image and the movie clip can be called whatever you want, the only thing that matters is the instance name. There is something on the instance names in the "snapping" part of the tutorial.
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